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- Skelemental Monk's Fury - Cordyceps Soldier

Had the opportunity to work on more character concepts for an upcoming Indie game made by Jamin Games Studio.
"Skelemental: Monk's Fury"
Cordycep Soldier

The Cordyceps are former soldiers consumed by the corruption of the Strangled Forest.
They shift between long-range attacks with a crossbow and aggressive melee strikes with a sword.
The main challenge while designing this character was making it convey corruption & time while maintaining a clear silhouette and areas of visual rest with all the vines in his body. Early designs didn't give the message I wanted to show, so I pushed the horror further, torn skin, bulging veins, and thick vines coming out from inside the body. Really proud of working on this piece. I keep learning and improving a lot while working with the team.

Close up

Close up

How the vines animation would look in game

Orthographic View With no Vines

Orthographic View With no Vines

Orthographic View With Vines

Orthographic View With Vines

Material Callout

Material Callout

Color exploration

Color exploration

Changed the pose to fit a more "Zombie" vibe and cleaned up the corrupted vines.

Changed the pose to fit a more "Zombie" vibe and cleaned up the corrupted vines.

More sketches, trying more corruption. Close to what we wanted but looked messy so we had to clean it up a bit.

More sketches, trying more corruption. Close to what we wanted but looked messy so we had to clean it up a bit.

Getting some ideas of where the corruption of the vines are located on the character.

Getting some ideas of where the corruption of the vines are located on the character.

Ideation (human form) before turning "corrupted / Zombie"

Ideation (human form) before turning "corrupted / Zombie"

Close up In game look